包庇 发表于 2025-3-30 09:36:22
On Non 3-Choosable Bipartite Graphs,roof of their result. These strategies are invented to claim a stronger result that every complete bipartite graph with fifteen vertices except . . is 3-choosable. We also show all 3-list assignments . such that . . is not .-colorable.草率男 发表于 2025-3-30 12:46:22
http://reply.papertrans.cn/24/2324/232331/232331_52.png听写 发表于 2025-3-30 16:42:55
http://reply.papertrans.cn/24/2324/232331/232331_53.png过份好问 发表于 2025-3-30 22:10:08
On Simplifying Deformation of Smooth Manifolds Defined by Large Weighted Point Sets,prove the complexity from .(....) to .(.. + ..) by proposing a simplified deformation process. This improvement greatly reduces the program running time and unnecessary topology changes. Moreover, it makes some impossible deformation with large input sets to become possible.cornucopia 发表于 2025-3-31 04:41:33
Real Algebraic Tools in Stochastic Games,y color among the . colors. In this paper, we show that if . satisfies some condition for colors of the points in the convex hull, then a .-colored quadrangulation of . can always be constructed using less than . Steiner points. Our upper bound improves the known upper bound for . = 3, and gives the first bounds for . ≥ 4.Carcinoma 发表于 2025-3-31 08:08:39
Jean-François Coeurjolly,Frédéric Lavancier studied. We investigate the one player flooding games on some graph classes characterized by interval representations. Our results state that the number of colors is a key parameter to determine the computational complexity of the flooding games.Hemiparesis 发表于 2025-3-31 10:07:50
Colored Quadrangulations with Steiner Points,y color among the . colors. In this paper, we show that if . satisfies some condition for colors of the points in the convex hull, then a .-colored quadrangulation of . can always be constructed using less than . Steiner points. Our upper bound improves the known upper bound for . = 3, and gives the first bounds for . ≥ 4.Obstreperous 发表于 2025-3-31 14:26:47
On Complexity of Flooding Games on Graphs with Interval Representations, studied. We investigate the one player flooding games on some graph classes characterized by interval representations. Our results state that the number of colors is a key parameter to determine the computational complexity of the flooding games.