indubitable
发表于 2025-3-26 22:32:57
Towards Digital Immersive Experiences for Collaborative Value Co-creation in Designrther draws a roadmap, based on four major tracks, that pinpoints research areas, methodological approaches and capabilities needed to develop and realise digital immersive experiences for collaborative value co-creation in design.
AER
发表于 2025-3-27 02:50:30
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充气球
发表于 2025-3-27 06:36:39
Collaborative Networks in Digitalization and Society 5.024th IFIP WG 5.5 Wor
军械库
发表于 2025-3-27 10:26:58
Luis M. Camarinha-Matos,Xavier Boucher,Angel Ortiz
洞穴
发表于 2025-3-27 13:49:59
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繁忙
发表于 2025-3-27 18:06:32
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消音器
发表于 2025-3-28 00:40:26
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蜡烛
发表于 2025-3-28 04:19:56
Shakespeare, Film, Fin de Siecleation. They can use the network to share knowledge, resources, and expertise. Prosumers can create new value that benefits themselves and others in the network. Collaborative prosumer networks can take many forms, from online communities to physical spaces, and can be driven by various motivations,
机密
发表于 2025-3-28 09:10:29
https://doi.org/10.1007/978-1-349-03603-5r resilience. This research focuses on a set of social trends such as those related to demographic change, urbanisation and new consumption patterns that put supply chains at risk of disruptions. Through a systematic literature review, this work provides an overview of the risks for supply chains de
被诅咒的人
发表于 2025-3-28 14:23:03
https://doi.org/10.1007/978-1-349-08112-7oncurrently, the complexity and nature of current market environments often demand new products, services, processes and business models, oftentimes supported by digital technologies. The objective of this paper is to contribute to a better understanding on the impact of a severe global crisis on th