indubitable 发表于 2025-3-26 22:32:57
Towards Digital Immersive Experiences for Collaborative Value Co-creation in Designrther draws a roadmap, based on four major tracks, that pinpoints research areas, methodological approaches and capabilities needed to develop and realise digital immersive experiences for collaborative value co-creation in design.AER 发表于 2025-3-27 02:50:30
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Collaborative Networks in Digitalization and Society 5.024th IFIP WG 5.5 Wor军械库 发表于 2025-3-27 10:26:58
Luis M. Camarinha-Matos,Xavier Boucher,Angel Ortiz洞穴 发表于 2025-3-27 13:49:59
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http://reply.papertrans.cn/23/2295/229458/229458_37.png蜡烛 发表于 2025-3-28 04:19:56
Shakespeare, Film, Fin de Siecleation. They can use the network to share knowledge, resources, and expertise. Prosumers can create new value that benefits themselves and others in the network. Collaborative prosumer networks can take many forms, from online communities to physical spaces, and can be driven by various motivations,机密 发表于 2025-3-28 09:10:29
https://doi.org/10.1007/978-1-349-03603-5r resilience. This research focuses on a set of social trends such as those related to demographic change, urbanisation and new consumption patterns that put supply chains at risk of disruptions. Through a systematic literature review, this work provides an overview of the risks for supply chains de被诅咒的人 发表于 2025-3-28 14:23:03
https://doi.org/10.1007/978-1-349-08112-7oncurrently, the complexity and nature of current market environments often demand new products, services, processes and business models, oftentimes supported by digital technologies. The objective of this paper is to contribute to a better understanding on the impact of a severe global crisis on th