tic-douloureux 发表于 2025-3-26 21:25:05
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Using the , Software Tool During Creative Design Workuse the . technique. The tool has been developed to meet the needs of product and concept designers. The chapter ends with a report of the first evaluation of the application with designers, and future developments to extend the software tool.UNT 发表于 2025-3-27 08:31:52
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Probing – Two Perspectives to Participation inspire their designs. During the 15 years since its first appearance, the probing method has been extended for deployment in different contexts and for different uses. In this chapter we first briefly introduce what probes are about, then we look at probing from two perspectives: (a) as a processdissolution 发表于 2025-3-27 20:36:50
Supporting Early Design Through Conjoint Trends Analysis Methods and the TRENDS Systemion sources are of crucial importance. The Conjoint Trends Analysis method is put forward as a way to structure and operationalize the informational phase of early design; a model of the design process underpinning the method is introduced and guidelines are provided for its application in an industpredict 发表于 2025-3-28 01:04:42
Designing with Cardsent phases of a design process, from initial ideation through ongoing concept development towards evaluation of design concepts. We present three different techniques, namely PLEX Cards, Inspiration Card Workshops and the Video Card Game, and how they are used. Once we have illustrated the three tec主讲人 发表于 2025-3-28 04:06:25
Combining User Needs and Stakeholder Requirements: The Value Design Methodreasing scale and complexity of the design problems. It becomes important for designers to be in close contact with stakeholders, such as the people, communities and organizations who are affecting, or being affected by, the problem or the solution from the early stages of the design process. The maHemiplegia 发表于 2025-3-28 06:33:08
Crowdsourcing User and Design Researched. Although crowdsourcing has been growing in recent years, its application to design research and education has only scratched the surface of its potential. In this chapter we first introduce the different types of crowdsourcing. Then, following the typical design cycle we present examples from liclimax 发表于 2025-3-28 11:39:36
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