carotid-bruit 发表于 2025-3-25 06:00:37

Klaus-Peter Fähnrich,Kyrill Meyernt and users’ motivation by utilizing elements and mechanisms by which video games entertain many people. In the paper, we explain some basic ideas to let people enjoy housekeeping work, and propose a vacuum cleaner with gamification elements as an example of the ideas. As a result of the experiment

Assemble 发表于 2025-3-25 10:54:59

https://doi.org/10.1007/978-3-319-63088-5Collaborative and social computing; Human-centered computing; Computers and Society; Decision support s

Admire 发表于 2025-3-25 12:46:23

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忙碌 发表于 2025-3-25 16:00:58

Takashi Yoshino,Takaya Yuizono,Julita VassilevaIncludes supplementary material:

津贴 发表于 2025-3-25 21:58:40

Lecture Notes in Computer Sciencehttp://image.papertrans.cn/c/image/229364.jpg

deficiency 发表于 2025-3-26 03:22:02

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fidelity 发表于 2025-3-26 05:13:31

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Urea508 发表于 2025-3-26 08:41:05

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Inflamed 发表于 2025-3-26 16:11:26

,Children’s Social Behavior Analysis System Using BLE and Accelerometer,es with the analyzed results to investigate the accuracy of the above detection and usability of our system. The result shows that our system can detect the period when the child was with other friends or alone, as well as the activity (s)he was involved in.

prostate-gland 发表于 2025-3-26 19:02:14

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查看完整版本: Titlebook: Collaboration Technologies and Social Computing; 9th International Co Takashi Yoshino,Takaya Yuizono,Julita Vassileva Conference proceeding