carotid-bruit
发表于 2025-3-25 06:00:37
Klaus-Peter Fähnrich,Kyrill Meyernt and users’ motivation by utilizing elements and mechanisms by which video games entertain many people. In the paper, we explain some basic ideas to let people enjoy housekeeping work, and propose a vacuum cleaner with gamification elements as an example of the ideas. As a result of the experiment
Assemble
发表于 2025-3-25 10:54:59
https://doi.org/10.1007/978-3-319-63088-5Collaborative and social computing; Human-centered computing; Computers and Society; Decision support s
Admire
发表于 2025-3-25 12:46:23
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忙碌
发表于 2025-3-25 16:00:58
Takashi Yoshino,Takaya Yuizono,Julita VassilevaIncludes supplementary material:
津贴
发表于 2025-3-25 21:58:40
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/c/image/229364.jpg
deficiency
发表于 2025-3-26 03:22:02
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fidelity
发表于 2025-3-26 05:13:31
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Urea508
发表于 2025-3-26 08:41:05
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Inflamed
发表于 2025-3-26 16:11:26
,Children’s Social Behavior Analysis System Using BLE and Accelerometer,es with the analyzed results to investigate the accuracy of the above detection and usability of our system. The result shows that our system can detect the period when the child was with other friends or alone, as well as the activity (s)he was involved in.
prostate-gland
发表于 2025-3-26 19:02:14
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