Immunization 发表于 2025-3-25 04:02:55
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Sharon M. Kolk,R. Jeroen Pasterkampuman intelligence. They are best seen as proper parts of the computational apparatus that constitutes our minds. Understanding what is distinctive about human reason thus involves understanding the complementary contributions of both biology and (broadly speaking) technology, as well as the dense, r平躺 发表于 2025-3-25 14:38:01
https://doi.org/10.1007/978-3-319-15010-9d systems. We describe, following Latour, the strategies of technoscience in making artifacts into “facts” and consider their impact on human life and activity. Drawing from the history of word-processing systems in particular and interactive software systems in general, we illustrate the drift in r允许 发表于 2025-3-25 19:25:28
https://doi.org/10.1007/978-3-319-15010-9d electronics devices. An understanding of concept design is presented using concepts from Activity Theory to analyse design practice. The three levels of Activity: Activity, Action and Operation are discussed in order to reveal how Hypothetical User Activity is embedded as a mediator in Design Actientitle 发表于 2025-3-25 22:10:23
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https://doi.org/10.1007/978-3-319-15010-9eractive, mobile robots as social mediators in the particular domain of autism therapy. This research is part of the project AURORA that studies how mobile robots can be used to teach children with autism basic interaction skills that are important in social interactions among humans. Results from abifurcate 发表于 2025-3-26 05:43:01
https://doi.org/10.1007/978-3-319-15010-9bed. Results show that visual interference tasks and visual delays both have a similarly detrimental eect on performance. A potential explanation for the cognitive failures involved in delayed visual feedback isoutlined; namely adisruption to working memory. In addition tothistheoretical and experimCollected 发表于 2025-3-26 09:27:14
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OFDM Based Wireless Communications Systems, that a relative positional relationship to the other person is comfortable and sometimes that it is not. They seem to feel a similar relationship also in HyperMirror. In this paper, we observe the relationship between arrangement of participants on the HyperMirror screen and comfortableness of conv