Biomarker 发表于 2025-4-1 04:09:08

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CRANK 发表于 2025-4-1 06:20:30

https://doi.org/10.1007/978-1-4899-0585-7order to manage the exploration/exploitation tradeoff for system knowledge. The benefits and generality of these extensions are assessed in evaluations applying them in three highly different domains, with encouraging results.

缩减了 发表于 2025-4-1 11:17:09

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Exaggerate 发表于 2025-4-1 15:17:18

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LAPSE 发表于 2025-4-1 20:51:33

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辩论的终结 发表于 2025-4-1 22:55:52

Real-Time Case-Based Reasoning for Interactive Digital Entertainmentxception. From strategy games to immersive virtual worlds, game players are increasingly engaged in creating and sharing nearly all aspects of the gaming experience: maps, quests, artifacts, avatars, clothing, even games themselves. Yet, there is one aspect of computer games that is not created and

invulnerable 发表于 2025-4-2 04:37:05

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僵硬 发表于 2025-4-2 10:58:45

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查看完整版本: Titlebook: Case-Based Reasoning; 18th International C Isabelle Bichindaritz,Stefania Montani Conference proceedings 2010 Springer-Verlag Berlin Heidel