FEAT 发表于 2025-3-25 03:52:40
http://reply.papertrans.cn/23/2224/222336/222336_21.pnginconceivable 发表于 2025-3-25 09:44:05
http://reply.papertrans.cn/23/2224/222336/222336_22.png仇恨 发表于 2025-3-25 14:50:48
http://reply.papertrans.cn/23/2224/222336/222336_23.png悬挂 发表于 2025-3-25 18:41:39
http://reply.papertrans.cn/23/2224/222336/222336_24.pngexpunge 发表于 2025-3-25 21:44:42
Oracle RMAN Database Duplicationow the player level, we adapt the difficulty of the game dynamically providing better or worse Tetris pieces. Our experiments seem to confirm that this type of dynamic difficulty adjustment improves the satisfaction of the players.终点 发表于 2025-3-26 00:44:27
http://reply.papertrans.cn/23/2224/222336/222336_26.pngCryptic 发表于 2025-3-26 05:05:25
http://reply.papertrans.cn/23/2224/222336/222336_27.pngObserve 发表于 2025-3-26 11:14:05
http://reply.papertrans.cn/23/2224/222336/222336_28.pngAnticoagulant 发表于 2025-3-26 14:24:07
Case-Based Team Recognition Using Learned Opponent ModelsBR system recognizes opponent team behavior more accurately than using the learned models in isolation. Additionally, our CBR system demonstrated resilience to limited classification opportunities, noisy air combat scenarios, and high model error.开始从未 发表于 2025-3-26 18:29:02
Time Series and Case-Based Reasoning for an Intelligent Tetris Gameow the player level, we adapt the difficulty of the game dynamically providing better or worse Tetris pieces. Our experiments seem to confirm that this type of dynamic difficulty adjustment improves the satisfaction of the players.