Nonthreatening 发表于 2025-3-25 04:11:40

https://doi.org/10.1007/978-1-4684-0570-5can be seen, it involves a pair of pairs. Such a relation is at the basis of an approach to case-based reasoning called analogical extrapolation, which consists in retrieving three cases forming an analogical proportion with the target problem in the problem space and then in finding a solution to t

冷峻 发表于 2025-3-25 09:34:51

https://doi.org/10.1007/978-1-4684-0570-5frustration among a wide range of different types of players. Dynamic difficulty adjustment (DDA) is a set of techniques used to customize the difficulty of a game according to the skill level of the player so that the game can keep the player “flowing”..In this paper, we present a novel DDA archite

defeatist 发表于 2025-3-25 12:01:20

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floodgate 发表于 2025-3-25 18:01:22

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歌剧等 发表于 2025-3-25 21:20:54

Transmitted-light crystallography,ring (i) further tests of feature-weighting techniques, (ii) how explanatory cases might be deployed (e.g., in counterfactuals, . cases), and (iii) the unwelcome, much-ignored issue of user evaluation.

史前 发表于 2025-3-26 01:42:58

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cumulative 发表于 2025-3-26 05:51:42

https://doi.org/10.1007/978-1-4684-0220-9ed degradation of solution quality from long adaptation chains, it performs incremental retrieval of new source cases along the adaptation path, . the partially modified case to the “ground truth” of existing cases when an existing case is nearby. An evaluation supports the benefits of the model and illuminates some tradeoffs.

insolence 发表于 2025-3-26 08:59:57

https://doi.org/10.1007/978-1-4684-0570-5he support and the confidence of the case pair, computed on the basis of other case pairs forming an analogical proportion with it. An evaluation in a Boolean setting shows that using case pair competences improves significantly the result of the analogical extrapolation process.

CRANK 发表于 2025-3-26 13:51:46

https://doi.org/10.1007/978-1-4684-0570-5Games are modeled using time series representing the evolution of different game features and evaluated by the players according to their level of entertainment. This way, we alter the difficulty of the game so that it evolves similarly to other previous good games and we expect the current player also experience the same ..

言外之意 发表于 2025-3-26 20:14:42

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查看完整版本: Titlebook: Case-Based Reasoning Research and Development; 27th International C Kerstin Bach,Cindy Marling Conference proceedings 2019 Springer Nature