吞吞吐吐 发表于 2025-3-23 09:46:55

https://doi.org/10.1007/0-387-29723-5ble, get someone else to build the particle system for you and integrate it into the game, so that you have time to work on more pressing matters. However, this book is written with the one-person team in mind, so we’ll get it done.

Permanent 发表于 2025-3-23 15:28:06

Particle Mayhem,ble, get someone else to build the particle system for you and integrate it into the game, so that you have time to work on more pressing matters. However, this book is written with the one-person team in mind, so we’ll get it done.

Daily-Value 发表于 2025-3-23 18:28:52

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欢笑 发表于 2025-3-23 23:13:40

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古代 发表于 2025-3-24 02:46:17

https://doi.org/10.1007/978-1-4302-0980-5Audio; Game design; Processing; Shader; XNA; character; game development

hidebound 发表于 2025-3-24 07:39:40

978-1-4302-0979-9John Sedlak and James Silva 2008

改良 发表于 2025-3-24 12:08:25

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strain 发表于 2025-3-24 15:47:50

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冰雹 发表于 2025-3-24 20:48:26

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联想 发表于 2025-3-25 01:16:58

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查看完整版本: Titlebook: Building XNA 2.0 Games; A Practical Guide fo James Silva,John Sedlak Book 2008 John Sedlak and James Silva 2008 Audio.Game design.Processin