forthy 发表于 2025-3-25 04:41:21

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BIBLE 发表于 2025-3-25 10:11:22

https://doi.org/10.1007/978-3-658-14401-2Virtual Reality; Sensor Simulation; Real-Time Rendering; Data Visualization; eRobotics; Robotics

独裁政府 发表于 2025-3-25 11:47:16

978-3-658-14400-5Springer Fachmedien Wiesbaden 2016

颠簸地移动 发表于 2025-3-25 17:05:30

State of the Art,ng goals. In this chapter, state of the art related to acceleration algorithms for graphics applications as well as concepts and principles of scene descriptions and management approaches are presented, which are currently used to realize such systems.

我没有命令 发表于 2025-3-25 21:58:35

Applications,main VR simulation system. This chapter also points out benefits that arise from knowledge transfers from one project to another as well as advantages from the convenient usage of integrated approaches in multiple application areas. Currently, more than 30 eRobotics applications have been realized with the VEROSIM simulation system.

babble 发表于 2025-3-26 00:34:54

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Charade 发表于 2025-3-26 04:48:19

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四海为家的人 发表于 2025-3-26 08:28:42

Managementqualität und Wettbewerbsfähigkeitng goals. In this chapter, state of the art related to acceleration algorithms for graphics applications as well as concepts and principles of scene descriptions and management approaches are presented, which are currently used to realize such systems.

龙卷风 发表于 2025-3-26 13:26:30

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烦人 发表于 2025-3-26 20:35:51

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查看完整版本: Titlebook: Bridging the Gap between Rendering and Simulation Frameworks; Concepts, Approaches Nico Hempe Book 2016 Springer Fachmedien Wiesbaden 2016