半圆凿 发表于 2025-3-28 16:34:56
http://reply.papertrans.cn/20/1904/190371/190371_41.pngindoctrinate 发表于 2025-3-28 20:13:05
Astrophysics and Space Science Libraryreal life and human like. The fact that businesses can put their brand name on to products, games and experiences in virtual worlds so that real-life people via avatars can interact with that brand experientially and go beyond a single messaged, 2D ad is in essence what compels businesses to be there in the first place.动脉 发表于 2025-3-28 23:00:51
http://reply.papertrans.cn/20/1904/190371/190371_43.pngcardiovascular 发表于 2025-3-29 03:27:45
https://doi.org/10.1007/b136753target audience and type of virtual world and subsequently listed in alphabetical order. Although several worlds have multiple target audiences (such as There.com for 13-year-olds through to people in their 20s), many have a single target audience (such as Habbo for teens only).forthy 发表于 2025-3-29 08:35:47
10楼ENDOW 发表于 2025-3-29 14:32:51
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