SUGAR 发表于 2025-3-23 09:52:17
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http://reply.papertrans.cn/19/1880/187981/187981_12.pngComplement 发表于 2025-3-23 22:06:23
State of the Art,rovided. This is followed by a review of the state-of-the-art in biomechanical model-based control strategies, with primary focus on its application to rehabilitation robots. Finally, the reviewed materials are discussed to highlight issues in biomechanics that require further work, and are hence the subject of investigation for this research.强有力 发表于 2025-3-24 02:04:26
Neuromuscular Model for Gait Rehabilitation,ased on only two EMG channels, one from the extensor and one from the flexor muscle, and the minimum set of adjustable parameters. The design of advanced human-robot interaction control strategies and human-inspired gait rehabilitation robots can also benefit from the information provided by the PENm.Condescending 发表于 2025-3-24 06:08:10
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https://doi.org/10.1007/978-3-662-04687-6measurements. Two types of human-robot interaction approaches were used, one was the sEMG-based interface controller, and the other was the impedance-based interface controller. This chapter also presents an interface based on human sEMG and a physiological musculoskeletal model for human upper limb movements.SEEK 发表于 2025-3-24 16:44:50
Yezeña Huaypar,Luisa Vetter,Jorge Bravoing to fulfil the requirements for controlling a human-inspired rehabilitation robot via muscle forces. It is targeted at providing real-time force assistance during gait. The PMFE is based on a 2D computer-generated musculoskeletal model, which computes anatomical parameters and time-variable moment arms.透明 发表于 2025-3-24 22:28:06
J. Desimoni,C.P. Ramos,R.C. Mercadertrol. This chapter summarises the main outcomes and conclusions of this book, as well as highlight the contributions made by the authors. This chapter also provides a discussion of future directions that can be explored to extend or advance the work presented in this book.Neuropeptides 发表于 2025-3-24 23:09:11
A Hybrid BCI for Gaming,ing that involves training aspects and more complex commands. An EEG cap with seven active electrodes was used to collect users’ brain signals. The signals were passed through noise suppression and classification using the Fast Fourier Transform (FFT), the ANBF and adaptive thresholds.