Vulnerable 发表于 2025-3-28 18:39:02
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Ivan Bindoff,Tristan Ling,Byeong Ho KangCan an emotional cognitive architecture injected into an artifact make it more “humane”, and therefore, more productive in a variety of creative collaboration paradigms? Here, we argue that the answer is positive. A large number of research projects in the field of digital art that are currently und制定法律 发表于 2025-3-29 07:47:16
https://doi.org/10.1007/978-1-4613-1531-5al Hebbian Self-Organizing Map (THSOM). A number of experiments were conducted to test the model on the maze solving problem. The algorithm demonstrates sustainable learning, building a near to optimal routes. This work describes an agents behavior in the mazes of different complexity and also influ假设 发表于 2025-3-29 14:10:19
https://doi.org/10.1007/978-1-4613-1531-5oolkit in building a cognitive architecture to work as an artificial mind for controlling an NPC (non-player character) in a 3D virtual environment computer game. We start by understanding the sensors and actuators available in the NPC and how to control it inside the game. Then, we introduce the maRecessive 发表于 2025-3-29 18:35:28
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http://reply.papertrans.cn/19/1876/187512/187512_48.pngchapel 发表于 2025-3-30 03:25:45
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Annotation for the Semantic Webarned functionality. The considered challenge is to replicate the learned knowledge such that uniqueness of the internal symbolic representations is guaranteed. This article takes a neurological argument “no two brains are alike” and suggests an architecture for mapping a content of the trained asso