使纠缠 发表于 2025-3-23 12:32:28
http://reply.papertrans.cn/19/1827/182640/182640_11.pngCHASE 发表于 2025-3-23 15:08:06
https://doi.org/10.1007/978-1-4302-1911-8 of Microsoft’s Xbox 360. Achievements offer a level of detail overlooked in leaderboards. Leaderboards show who possesses the leading score; on the other hand, achievements demonstrate a player’s skills and strengths by rewarding the player for completing tasks or levels. When the achievements starHorizon 发表于 2025-3-23 20:21:23
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https://doi.org/10.1007/978-1-4302-1911-8his chapter, we will look at how to design a networking experience for not just an iOS game but also a game on any platform. This chapter is designed slightly different than the previous chapters you have encountered in this book. Primarily, there will be no associated source code with this chapterleft-ventricle 发表于 2025-3-24 02:55:53
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E. Leslie Cameron,Douglas A. Bernsteinimportant feature slowly becoming more popular in modern software: in-app purchases. Allowing your users to purchase upgrades or additional content for your app, from directly within your app, opens up a potentially significant new revenue stream. Over the past few years, a new business model has em性学院 发表于 2025-3-24 22:04:43
https://doi.org/10.1007/978-1-4302-1911-8app or game. Adding networking capability to your app is almost considered essential technology in the modern era. Virtually all modern software has some sort of networking component associated with it today, whether it is talking to an online service to retrieve or post information, or talking directly to a peer device to exchange data.我们的面粉 发表于 2025-3-25 00:35:23
Trees, Tabs, and Other Controls,ion. In this chapter, we will learn all that there is to know about exchanging data between sets of peers using Game Kit and Game Center networking. We have already added the ability to find peers using both Game Center and the Peer Picker (Game Kit) to our UFO game. We will now add the ability to actually play a multiplayer match.