Flexibility 发表于 2025-3-21 17:09:44
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Setting Up Your Game Project,ct that is a suitable starting point for many games. This will include creating a project that can be used for the deployment on the iPhone and the iPad, handling both landscape and portrait orientations.Arbitrary 发表于 2025-3-22 04:07:21
Explore the Game Application Life Cycle,asonably complex life cycle. This chapter explores how to turn a simple game into a complete application. We will look at how a typical game organizes the different views that comprise it, including a Loading view, a Welcome view, a High Score view, and of course the game itself.征服 发表于 2025-3-22 07:11:38
Quickly Build an Input-Driven Game, game, in which the events on the screen unfold whether or not the user provides any input. Action games are explored in Chapter 5. In this chapter, we are going to look at games that wait for the user to make a choice. Games of this type include puzzle games and strategy games. In this chapter, weensemble 发表于 2025-3-22 10:40:13
Quickly Build a Frame-by-Frame Game,tinuously, regardless of whether the user provides input. Action games are typical examples of such games. We are not going to make a full game in this chapter, but will implement part of one. Figure 5-1 shows one of the scenes we will create.外貌 发表于 2025-3-22 13:05:15
Create Your Characters: Game Engine, Image Actors, and Behaviors,need to refactor the code from the previous chapters to create reusable classes that make up a simple game engine. We will explore the classes and protocols that make up this game engine so you can understand how they fit together.大洪水 发表于 2025-3-22 17:28:26
Build Your Game: Vector Actors and Particles,is library to draw actors in our game. The goal is to have actors that are drawn dynamically based on game state. To illustrate this, we’ll create two example actors drawn with Core Graphics: a health bar that shows the amount of health remaining for an actor, and a bullet that is drawn in a particu孵卵器 发表于 2025-3-22 22:23:03
Building Your Game: Understanding Gestures and Movements,by iOS are a relatively new way to interact with a computer, and new interface techniques can give users trouble if they are unfamiliar with them. However, users of iOS are already familiar with the concepts of double taps, pinches, and swipes, so including these gestures in your game does not preseomnibus 发表于 2025-3-23 04:31:15
http://reply.papertrans.cn/19/1827/182635/182635_9.png沙文主义 发表于 2025-3-23 07:55:28
Monetizing via the Apple App Store,d is to give the app away for free, but include ads. Another way, which can work for free and paid apps, is to include things for sale within the app. These are called in-app purchases, and are very popular with some styles of games.