ARENA 发表于 2025-3-25 06:21:32
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https://doi.org/10.1007/978-1-4302-0435-0In this chapter, we will cover several key topics for your gaming environment. These include sound, moving elements like platforms and gates, and information displays. These constitute the last pieces before we move to an actual gameplay example in the next chapter.jeopardize 发表于 2025-3-25 14:02:11
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https://doi.org/10.1007/978-1-4302-0574-6In this chapter we will build a basic game framework for a physics-based game. A physics game uses realistic models for such things as collisions, forces applied to game objects, behavior of game objects, and gravity. The goal is usually to destroy key objects and perhaps avoid destroying other key objects.alcohol-abuse 发表于 2025-3-25 20:09:51
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https://doi.org/10.1007/978-1-4302-0574-6In this chapter we will create a game framework suitable for a top-down shooter/role playing type game.渗透 发表于 2025-3-26 04:32:22
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