dissolution
发表于 2025-3-25 05:35:55
https://doi.org/10.1007/978-981-15-3347-1In this chapter, we‘ll learn the fundamentals of building a multiuser experience using Photon Unity Networking (PUN). PUN is one of several networking options available to Mixed Reality developers to create shared experiences.
痛苦一下
发表于 2025-3-25 08:41:12
https://doi.org/10.1007/978-90-313-8345-0In this chapter, I’ll introduce you to some valuable online and community resources that will help you on your journey as a Mixed Reality developer. Examples of these resources include relevant community forums, online groups, notable events, and other information that will help during the development process.
愤愤不平
发表于 2025-3-25 11:48:00
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Merited
发表于 2025-3-25 16:47:08
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过滤
发表于 2025-3-25 21:55:04
Azure Spatial AnchorsIn this chapter, you will learn how to use Azure Spatial Anchors. We’ll learn how to anchor the objects in Mixed Reality to experience the real world; you will also explore the various steps required to start and stop an Azure Spatial Anchors session and create, upload, and download Azure Spatial Anchors on a HoloLens 2.
Kaleidoscope
发表于 2025-3-26 03:02:19
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BOLUS
发表于 2025-3-26 04:23:27
Community ResourcesIn this chapter, I’ll introduce you to some valuable online and community resources that will help you on your journey as a Mixed Reality developer. Examples of these resources include relevant community forums, online groups, notable events, and other information that will help during the development process.
addition
发表于 2025-3-26 10:41:34
https://doi.org/10.1007/978-3-658-27198-5alk through some recommended PC specifications. I provide a brief discussion on how your computer hardware impacts Mixed Reality development and performance. We’ll also go over your hardware and emulator options for testing your app during development. We provide an overview of the HoloLens and some
confide
发表于 2025-3-26 13:05:09
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Anguish
发表于 2025-3-26 19:54:38
https://doi.org/10.1007/978-3-031-18361-4y Toolkit. After creating our first hologram, we’ll test our app by deploying directly to our HoloLens using Visual Studio. In this chapter, I will also discuss ways to create or find your own holograms (3D models) for your project.