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Exploring Python,ating Python files. In this chapter we will cover more of the building blocks of Python code, and show you how to use classes to help with creating games. We will also explain how to use the code libraries that come with all installations of Python.Brochure 发表于 2025-3-22 01:44:06
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Accepting User Input,ieving information from the devices, we will also explore how to translate what the player does into meaningful events in the game. This is extremely important for any game—regardless of how good a game looks and sounds, it must also be easy to interact with.轮流 发表于 2025-3-22 13:28:07
Take Me to Your Leader,challenges. These may come in the form of traps and obstacles, but to really entertain your players you need to have them interact with non-player characters (NPCs)—characters that appear to act with a degree of intelligence or awareness in the game. The process of creating these NPCs is called arti无情 发表于 2025-3-22 20:17:45
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Exploring the Third Dimension, of rendering a 3D scene; you also need to manipulate the points in the game to update the scene from frame to frame. This chapter introduces the ., which is a kind of mathematical shortcut used to manipulate the position and orientation of objects in a game.湿润 发表于 2025-3-23 01:32:27
Packaging Your Game,te your game is to bundle your Python code and data as a compressed archive file, such as ZIP, TAR, or GZIP, and upload it to your website or send it via e-mail. The problem with this approach is that Python and any external modules you use must be installed before your game can be played, which makARK 发表于 2025-3-23 06:25:40
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