哀悼
发表于 2025-3-23 09:51:41
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Aggressive
发表于 2025-3-23 14:39:06
Making Things Go Boom,Sound is an essential component of any game as it gives instant . from the virtual world. If you were to play a game with the audio turned down, you would likely find it a very passive experience because we expect events to be accompanied by sound.
NAG
发表于 2025-3-23 18:40:47
Lights, Camera, Action!,In Charpters 8 and 9, you learned how to manipulate 3D information and use OpenGL to display simple models. In this Charpter we will cover how to work with images to create more visually appealing scenes. We will also discuss how to read a 3D model from a file, which is an important step in creating a polished game.
山羊
发表于 2025-3-24 00:22:28
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令人悲伤
发表于 2025-3-24 04:48:07
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愤怒历史
发表于 2025-3-24 08:34:04
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cravat
发表于 2025-3-24 11:36:44
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植物茂盛
发表于 2025-3-24 15:58:52
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才能
发表于 2025-3-24 19:43:16
Moving into the Third Dimension,ify with it. In the past this required a real leap of faith on behalf of the player because technology wasn’t yet capable of creating visuals that looked much like reality. But as the technology advanced, game designers began to push the hardware to create more convincing graphics.
Affiliation
发表于 2025-3-25 01:44:15
Exploring the Third Dimension, of rendering a 3D scene; you also need to manipulate the points in the game to update the scene from frame to frame. This Charpter introduces the ., which is a kind of mathematical shortcut used to manipulate the position and orientation of objects in a game.