Diverticulum 发表于 2025-3-21 16:41:00

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Bravura 发表于 2025-3-21 22:35:05

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门窗的侧柱 发表于 2025-3-22 01:16:12

OpenGL ES: Going 3D, we defined our view frustum and the vertices of our sprites. In the latter case, the z coordinate of each vertex was simply set to 0 by default. The difference from 2D rendering really isn’t all that big:

闷热 发表于 2025-3-22 08:09:11

978-1-4302-4677-0Robert Green and MarioZechner 2012

晚间 发表于 2025-3-22 10:02:48

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PTCA635 发表于 2025-3-22 16:41:38

Die Betriebssysteme des Personal System/2,Mr. Nom was a great success. Due to its solid initial design and game framework, implementing Mr. Nom was a breeze for us. Best of all, the game runs smoothly even on low-end devices. Of course, Mr. Nom is not a very complex or graphically intense game, so using the Canvas API for rendering proved to be a good idea.

不吉祥的女人 发表于 2025-3-22 18:28:56

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eulogize 发表于 2025-3-22 23:08:13

https://doi.org/10.1007/978-94-009-5347-53D programming is an incredibly wide and complex field. This chapter explores some topics that are the absolute minimum requirement to write a simple 3D game:

Incommensurate 发表于 2025-3-23 04:04:58

https://doi.org/10.1007/b101921We are finally ready to create the last game for this book. This time we are going to develop a simple action/arcade game, adapting an old classic and giving it a nice 3D look, using the techniques discussed in the previous two chapters.

braggadocio 发表于 2025-3-23 08:22:55

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查看完整版本: Titlebook: Beginning Android Games; Mario Zechner,Robert Green Book 2012Latest edition Robert Green and Mario Zechner 2012