Charlatan 发表于 2025-3-26 21:36:16

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vitrectomy 发表于 2025-3-27 02:56:58

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易于交谈 发表于 2025-3-27 08:03:47

Physics and Special Effects,In the traditional first-person point-and-click adventure game, backgrounds were prerendered, and action took place as sprites replacing a small portion of screen to show a 2D animation. Even after 3D-rendered backgrounds took the place of hand-painted backdrops, sprites were still the most typical means of showing the action.

Bombast 发表于 2025-3-27 12:46:22

Mecanim and Characters,Before you can hook up the dialogue you created in the previous chapter, you will have to set up a couple of characters. New to Unity 4.0 was the character animation system, Mecanim. With Mecanim, you can use animation clips from one humanoid character on most any other similar characters.

拔出 发表于 2025-3-27 14:17:14

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兽群 发表于 2025-3-27 19:29:08

https://doi.org/10.1007/978-3-030-24143-8use over. In your game, you will display the name and description of the object on mouseover when a player is within range, as well as a message informing him if he tries to pick the object and isn’t close enough.

迁移 发表于 2025-3-28 01:20:21

https://doi.org/10.1007/978-1-4613-9692-5’s usually handled by stopping game play and loading in an entirely different level for that express purpose. This bypasses the need to suspend navigation, reinstate the cursor, and a number of other issues, many of which you have already solved in previous chapters.

profligate 发表于 2025-3-28 03:09:14

https://doi.org/10.1007/978-1-4613-9692-5resentation and layout. Because an array of all the objects currently in inventory is key to the task, you will be adding most of the inventory-related code to the GameManager script, so it can be easily accessed.

Silent-Ischemia 发表于 2025-3-28 06:58:01

,Graph-theoretic aspects of HRL’s, functionality, you will also be adding a few little touches that will improve the game with very little effort. Additionally, once the assets have been imported, you will be introducing one major feature: a dynamic maze.

情感 发表于 2025-3-28 12:18:14

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