Annotate 发表于 2025-3-26 21:22:41
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http://reply.papertrans.cn/19/1822/182180/182180_32.pngsulcus 发表于 2025-3-27 07:22:42
Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+,eleased a version of DirectX that allowed developers to access the DirectX libraries using .NET languages (such as C., Visual Basic.NET, and managed C++), which is commonly referred to as . (Microsoft and developers often use the acronym MDX).凌辱 发表于 2025-3-27 10:35:56
.Nettrix: GDI+ and Collision Detection,of game development: collision detection algorithms. Although game developers use GDI+ functions to draw images on screen, collision detection algorithms are responsible for making the drawings interact with each other. This allows a program to know when an image is over another one and to take the热烈的欢迎 发表于 2025-3-27 16:18:47
Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+, programmers to access the graphics hardware without requiring the developer to switch out of Windows and into DOS mode. Starting in 2002, Microsoft released a version of DirectX that allowed developers to access the DirectX libraries using .NET languages (such as C., Visual Basic.NET, and managed Concologist 发表于 2025-3-27 18:35:18
Space Donuts: Sprites Revisited,000-line program, we’re going to cover a lot of concepts: Animating sprites, rendering sprites in DirectX, managing sprites, handling simple input using DirectInput, creating sound effects using DirectSound, and a variety of other gaming goodies.心胸开阔 发表于 2025-3-28 01:11:35
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http://reply.papertrans.cn/19/1822/182180/182180_38.pngATRIA 发表于 2025-3-28 06:14:40
Adding Visual Effects to Spacewar3D,p isn’t easy to see, and the explosions are, well, invisible. You still need to add some features that will increase the wow-factor of the game (a highly scientific factor measured by the distance that players’ eyes pop out when they see an effect).inferno 发表于 2025-3-28 13:25:26
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