项目 发表于 2025-3-23 11:24:07
https://doi.org/10.1007/978-3-031-13877-5digital culture; economy of attention; distraction; digital biology; new media; media theory; new material联想 发表于 2025-3-23 14:40:51
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https://doi.org/10.1007/978-3-319-47683-4aspects of digital living to be avoided and reduced, as they distract from what we ought to direct our attention to. It is proposed instead to conceptualize these media forms as diversions, which will allow a less antagonistic framework. The chapter develops an approach of not only seeking to undersSOB 发表于 2025-3-23 23:05:53
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Rolando Tomasini,Luk Van Wassenhovenalysis of Nintendo’s iconic game Super Mario Bros. from 1985. By connecting game studies with botany, the prospect of vegetative games is developed, which provides an understanding of how and what makes humans and non-humans play. The chapter reflects on vegetative decision-making, and how this takindenture 发表于 2025-3-24 09:52:55
https://doi.org/10.1007/978-3-642-30186-5ching back to slime molds and fungal mycorrhiza. The chapter reconceptualizes the worldwide web into the worldwide fungi. With intelligence characterized by efficiency in problem-solving, fungi is argued here as opening evolution to the immense differentiation potential of stupidity. Empirical mater外面 发表于 2025-3-24 12:08:00
time-wasting.Draws from diverse interdisciplinary perspecti.This book develops a philosophy of the predominant yet obtrusive aspects of digital culture, arguing that what seems like insignificant distractions of digital technology - such as video games, mindless browsing, cute animal imagery, polilymphoma 发表于 2025-3-24 17:27:32
https://doi.org/10.1007/978-3-319-47683-4l be rendered here as important not only for being human today, but for the evolution of our species. The importance of diversions today indicates their influence on the process of becoming human. The chapter concludes by presenting an outline of the objects of analysis and the central queries of each following chapter.粗鄙的人 发表于 2025-3-24 20:36:17
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Book 2022of digital technology - such as video games, mindless browsing, cute animal imagery, political memes, and trolling - are actually keyed into fundamental aspects of evolution. These elements are commonly framed as distractions in an economy of attention and this book approaches them with the prospec