Fibrillation 发表于 2025-3-23 12:51:52

Richard A. Hubner,Richard S. HoulstonAfter completing this chapter, you will be able to

PHAG 发表于 2025-3-23 17:00:24

Richard A. Hubner,Richard S. HoulstonAfter completing this chapter, you will be able to

泛滥 发表于 2025-3-23 18:06:22

Introduction and Learning Environment,After completing this chapter, you will be able to

训诫 发表于 2025-3-24 01:07:48

http://reply.papertrans.cn/19/1811/181060/181060_14.png

从属 发表于 2025-3-24 02:25:09

Distances and Bounding Spheres,After completing this chapter, you will be able to

Jacket 发表于 2025-3-24 08:51:46

Vectors,After completing this chapter, you will be able to

骚动 发表于 2025-3-24 11:04:28

http://reply.papertrans.cn/19/1811/181060/181060_17.png

轿车 发表于 2025-3-24 17:38:47

Vector Cross Products and 2D Planes,After completing this chapter, you will be able to

纪念 发表于 2025-3-24 19:23:36

The Molecular Biology of Haemophiliaplication of vector algebra to solve frequently encountered problems in video game development. In Chapter 1, you reviewed and familiarized yourself with the Unity system as a learning tool. Then, in Chapter 2, you learned about bounding boxes, one of the most commonly used tools in game engines, by

试验 发表于 2025-3-25 01:12:14

https://doi.org/10.1007/978-1-4842-5443-1Game development; Basic mathematics; Unity; C#; Points; Vectors; Dot/Cross products
页: 1 [2] 3 4
查看完整版本: Titlebook: Basic Math for Game Development with Unity 3D; A Beginner‘s Guide t Kelvin Sung,Gregory Smith Book 20191st edition Kelvin Sung, Gregory Smi