欲望 发表于 2025-3-23 10:55:17
http://reply.papertrans.cn/17/1663/166202/166202_11.png放肆的你 发表于 2025-3-23 15:18:57
A Tight Lower Bound for Determinization of Transition Labeled Büchi Automataaton when both the Büchi and the Rabin condition label transitions rather than states. This lower bound exactly matches the known upper bound to this problem. The function hist(.) is in .((1.64.).) and in .((1.65.).)..Our result entails a lower bound of hist(. − 1) when the input Büchi automaton hasMonotonous 发表于 2025-3-23 19:04:23
http://reply.papertrans.cn/17/1663/166202/166202_13.png都相信我的话 发表于 2025-3-24 00:09:42
On Regular Temporal Logics with Past,d the closely related ., SVA for short, are increasingly used in many phases of the hardware design cycle, from specification to verification. In this paper, we extend the common core of these specification languages with past operators. We name this extension RTL. Although all .-regular propertiesmanifestation 发表于 2025-3-24 06:05:43
http://reply.papertrans.cn/17/1663/166202/166202_15.pngreceptors 发表于 2025-3-24 10:35:44
Qualitative Concurrent Stochastic Games with Imperfect Informationnd, the two players choose, . and ., an action. Then a successor state is chosen accordingly to some fixed probability distribution depending on the previous state and on the pair of actions chosen by the players. Imperfect information is modeled as follows: both players have an equivalence relationGRIN 发表于 2025-3-24 14:43:24
Diagrammatic Confluence and Completionion method which proof-reduction relation transforms arbitrary proofs into rewrite proofs even in presence of non-terminating reductions. Unlike previous methods, no ordering of the set of terms is required, but can be used if available. Unlike ordered completion, rewrite proofs are closed under ins财产 发表于 2025-3-24 17:04:58
http://reply.papertrans.cn/17/1663/166202/166202_18.pngCommentary 发表于 2025-3-24 23:03:06
http://reply.papertrans.cn/17/1663/166202/166202_19.png牵索 发表于 2025-3-25 01:43:23
Qualitative Concurrent Stochastic Games with Imperfect Information.: decide whether the first player has a strategy that ensures her to almost-surely win against . possible strategy of her oponent. We also characterise those strategies needed by the first player to almost-surely win.