accessory 发表于 2025-3-23 13:02:39

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LAVE 发表于 2025-3-23 16:53:05

Device Registration for 3D Geometry-Based User-Perspective Rendering in Hand-Held Video See-Through for better registration between the real and virtual world instead of the traditional . which displays what the camera sees. There is a small number of approaches towards user-perspective rendering that over all improve the registration between the real world, the video captured from real world that

Cholecystokinin 发表于 2025-3-23 21:39:52

Creativity Support in Projection-Based Augmented Environmentsnformation, and physical reality. The next generation of ultra-portable handheld projectors is paving the way in this direction, as it develops to its pinnacle. When coupled with appropriate tracking technologies, this technology can extend user experience beyond the confines of the device itself to

左右连贯 发表于 2025-3-24 01:23:00

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无思维能力 发表于 2025-3-24 02:55:10

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Individual 发表于 2025-3-24 07:53:46

VR-Based Serious Game Designed for Medical Ethics Trainingove technical skills in different fields and it is often used in medical area. In this research is described “A Day In The HOspital” (ADITHO), a serious game aiming at increase the process of decision making in young physicians through a training that reproduce a realistic clinical situation. In ADI

Nonflammable 发表于 2025-3-24 12:50:42

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高兴去去 发表于 2025-3-24 16:47:00

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讨厌 发表于 2025-3-24 20:03:38

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badinage 发表于 2025-3-25 00:12:47

https://doi.org/10.1007/978-3-662-50274-7grammi Operativi Nazionali – PON) funds. In this project procedures were developed to produce technical models for an efficient management of 3D and 2D resources, and to define best practices and methodical protocols for quality certification and process standardization, capable of increase cross-se
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查看完整版本: Titlebook: Augmented and Virtual Reality; Second International Lucio Tommaso De Paolis,Antonio Mongelli Conference proceedings 2015 Springer Internati