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https://doi.org/10.1007/978-3-030-15616-9Computer Games; Augmented Reality Games; Game Transfer Phenomena; Social Interaction and Augmented RealAGONY 发表于 2025-3-22 08:36:32
Springer Nature Switzerland AG 2019chlorosis 发表于 2025-3-22 09:30:35
Terence Soule,Robert B. Heckendorn yet gathered. Drawing a comparison to the quick and massive popularity of cinema at the turn of the century, the author asks, what do audiences desire from this ever-emerging medium? In response, the chapter re-draws definitions of the augmented reality medium and reflects on its unique potentialitSigmoidoscopy 发表于 2025-3-22 14:59:27
Genetic Programming Theory and Practice VItion-based AR games. The research on Game Transfer Phenomena (GTP) has demonstrated that playing video games in AR and non-AR can induce sensory perceptions, manifesting as seeing images overlaying physical objects (e.g., seeing power bars above people’s heads or maps in the corner of the eye), hearimpaction 发表于 2025-3-22 17:22:26
Genetic Programming Theory and Practice VIs from Huizinga run deep in game studies and many researchers have since tackled questions like: what is play? what is a game? And perhaps most notoriously how should we understand Huizinga’s description of the magic circle. This chapter revisit Huizinga’s thinking on play, games, and his concept ofCeremony 发表于 2025-3-23 00:28:43
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