旋转一周 发表于 2025-3-28 17:34:16

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conifer 发表于 2025-3-28 21:12:27

Interactive Assessment of Gaming QoE Using Crowdsourcing,However, instead of using remote testing for passive video quality assessments, in this chapter, a new methodology using a crowdsourcing approach to assess gaming QoE during interactive tests will be presented. This allows collecting a large number of quality ratings for quality aspects beyond video

使出神 发表于 2025-3-29 01:13:19

Development of the Gaming Input Quality Scale (GIPS), to measure the input quality of a player interacting with a gaming system which could be negatively impacted not only by network degradations such as delay and packet loss but also by low framerates. To create the GIPS, the large dataset resulting from the crowdsourcing studies presented in Chap. .
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查看完整版本: Titlebook: Assessing the Quality of Experience of Cloud Gaming Services; Steven Schmidt Book 2023 The Editor(s) (if applicable) and The Author(s), un