Cumulus 发表于 2025-3-23 11:17:53

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judicial 发表于 2025-3-23 16:32:40

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amenity 发表于 2025-3-23 19:01:10

Aesthetics of ‘We’ Human-and-Technologynology can be called as ‘We’ human-and-technology. In the concept of ‘We’ human-and-technology, technology reconciles politics and the aesthetic. Technology based contemporary art articulates that politics and the aesthetic meet in creative tension between art and technology. Technology’s investigat

SHRIK 发表于 2025-3-24 00:51:00

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COKE 发表于 2025-3-24 04:58:01

Studying the Effect of Creative Joint Action on Musicians’ Behaviorcal test bed to investigate non-verbal social behavior, to compare the expressive movement of violinists when playing solo or in a string quartet ensemble. In the presented study, by measuring its Sample Entropy, we observe that the movement of a musician’s head in creative joint action is more regu

索赔 发表于 2025-3-24 06:46:31

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语言学 发表于 2025-3-24 14:22:30

Modeling Interaction in Rehearsalss were to rehearse a jazz piece, and their progress was documented on video and in self-reports. The visible interaction between the musicians was then modeled in sequence diagrams using Unified Modeling Language (UML). The diagrams show a progress from verbal communication between the musicians tow

Coronary 发表于 2025-3-24 18:51:15

The Choreographer in Action: Hints for Augmented Choreographys, lighting and other scenographic effects. This paper presents the preliminary results of ethnographic studies about how choreographers work from an interaction design perspective. Finally the paper describes the first elements of a choreographers-oriented design process for an Augmented Choreograp

勋章 发表于 2025-3-24 20:50:01

Social Exploration of 1D Gamesnd implemented, in close contact with online communities of players and developers, providing evidence that 1 dimension is enough to produce interesting gameplay, to allow for level design and even to leave room for artistic considerations on 1D rendering. General techniques to re-design classic 2D

RENIN 发表于 2025-3-25 00:46:06

https://doi.org/10.1057/9780230535770ge frames; creating a photo app in Android to re-use these frames as guides for a frame-by-frame reenactment; and finally reassembling the collected images into a new video. Through the affordances of digital and mobile media, it allowed participants in New York and Teheran to create a shared dance
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查看完整版本: Titlebook: Arts and Technology; Third International Giorgio Michelis,Francesco Tisato,Diego Bernini Conference proceedings 2013 ICST Institute for Co