CULP 发表于 2025-3-30 12:13:03

Egbert Brieskorn,Walter Purkertsted using an approximation of user feedback based on the goal of learning the nursery rhymes . and .. We show that a large reduction in learning times can be achieved through a combination of adaptive parameters and random restarts to ensure policy convergence.

侵略者 发表于 2025-3-30 15:23:49

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强行引入 发表于 2025-3-30 16:38:55

Egbert Brieskorn,Walter Purkerts, at any point in time can decide to perform a macro-action made out of many primitive actions rather than a primitive action. Such macro-actions can be hand-crafted or learned. There has been previous work on learning them by exploring the environment. Here we take a different perspective and pres

一瞥 发表于 2025-3-30 22:50:04

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Etymology 发表于 2025-3-31 01:02:47

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Criteria 发表于 2025-3-31 06:48:51

Gamification for Education: Designing a Pharmacy Education Game examines a traditional model of usability in terms of engagement and efficacy, presenting the results obtained from a formative evaluation of a serious game prototype that has been developed to assist in pharmacy education.

Induction 发表于 2025-3-31 10:22:20

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巨硕 发表于 2025-3-31 15:09:04

Conference proceedings 2015ld in Newcastle, NSW, Australia, in February 2015. The 34 revised full papers presented were carefully reviewed and selected from 63 submissions. The papers are organized in the following topical sections: philosophy and theory; game environments and methods; learning, memory and optimization; and applications and implementations.

鞠躬 发表于 2025-3-31 19:10:05

https://doi.org/10.1007/978-3-319-14803-8agent-based modeling; artificial neural network; autonomous agents; case-based reasoning; classification

行业 发表于 2025-4-1 00:17:05

978-3-319-14802-1Springer International Publishing Switzerland 2015
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查看完整版本: Titlebook: Artificial Life and Computational Intelligence; First Australasian C Stephan K. Chalup,Alan D. Blair,Marcus Randall Conference proceedings