stress-response 发表于 2025-3-28 16:51:05

http://reply.papertrans.cn/17/1625/162435/162435_41.png

accomplishment 发表于 2025-3-28 20:38:36

http://reply.papertrans.cn/17/1625/162435/162435_42.png

秘密会议 发表于 2025-3-28 23:54:42

What Happens When Gamification Ends?e aspects when the test group is no longer gamified. Most studies focus on what happens when gamifying, but not when a group of students stops gamifying. The results obtained will serve to advance a part of the knowledge about gamification.

coddle 发表于 2025-3-29 06:13:04

http://reply.papertrans.cn/17/1625/162435/162435_44.png

淡紫色花 发表于 2025-3-29 10:11:02

http://reply.papertrans.cn/17/1625/162435/162435_45.png

加剧 发表于 2025-3-29 13:44:38

Begriffliche und theoretische Grundlagen,mproved their knowledge by 45% in term of learning gain, developed a better understanding of concepts such as nested if-else and for loop, and improved their confidence level by 13%. Furthermore, the result of the Pearson product-moment correlation coefficient shows a positive correlation (r = 0.68) between feedback from the ITS and learning gain.

pineal-gland 发表于 2025-3-29 15:39:02

Begriffliche und theoretische Grundlagen, on the use of VERA by college-level students indicates that providing access to large scale but contextualized knowledge helped students build more complex models and generate more hypotheses in problem-solving.

commune 发表于 2025-3-29 20:01:51

,Werkzeuge, Checklisten und Übungen,ng the Gated Recurrent Unit (GRU) and the Attention model, this approach designs a dynamic graph over different time steps. Through learning feature information and topology representation of nodes/learners, this model can predict with high accuracy of 80,63% learners with low knowledge acquisition and prepare them for further recommendation.

彻底检查 发表于 2025-3-30 01:35:55

,Die Unternehmerfamilie — ein Mythos?,ive struggle.” We argue that most existing efforts rely on operationalizations and prediction targets that are misaligned to the approaches of real-world instructional systems. We illustrate facets of misalignment using Carnegie Learning’s . as a case study, raising important questions being addressed by on-going efforts and for future work.

古代 发表于 2025-3-30 07:31:15

Interactive Pedagogical Agents for Learning Sequence Diagramslity metrics with rule-based techniques capturing consistency constraints allowed generation of immediate and holistic feedback. The scaffolding approach helped to lower the cognitive overload. The pre- and post-tests and survey results revealed substantially improved learning outcomes and student satisfaction.
页: 1 2 3 4 [5] 6 7
查看完整版本: Titlebook: Artificial Intelligence in Education; 21st International C Ig Ibert Bittencourt,Mutlu Cukurova,Eva Millán Conference proceedings 2020 Sprin