慌张 发表于 2025-3-30 12:17:53
Evolving Individual Behavior in a Multi-agent Traffic Simulators. Experimental results show that knowing the position of all the car drivers in the map leads the agents to obtain a better performance, thanks to the evolution of their behavior. Even the system as a whole gains some benefits from the evolution of the agents’ individual choices.极小量 发表于 2025-3-30 14:26:42
http://reply.papertrans.cn/16/1594/159390/159390_52.pngCondense 发表于 2025-3-30 16:50:01
http://reply.papertrans.cn/16/1594/159390/159390_53.png举止粗野的人 发表于 2025-3-30 22:07:08
http://reply.papertrans.cn/16/1594/159390/159390_54.pngdemote 发表于 2025-3-31 03:57:51
http://reply.papertrans.cn/16/1594/159390/159390_55.pnginsurgent 发表于 2025-3-31 07:03:17
Evolving Bot AI in UnrealTMeld very good results, evolving bots which are capable to beat the default ones. The best results are yielded for the GA approach, since it just does a refinement following the default behaviour rules, while the GP method has to redefine the whole set of rules, so it is harder to get good results.MAPLE 发表于 2025-3-31 09:32:39
http://reply.papertrans.cn/16/1594/159390/159390_57.pngAbrade 发表于 2025-3-31 13:58:22
http://reply.papertrans.cn/16/1594/159390/159390_58.png干旱 发表于 2025-3-31 19:23:48
http://reply.papertrans.cn/16/1594/159390/159390_59.pngCanyon 发表于 2025-3-31 21:53:27
Brie Williams,Cyrus Ahalt,Louise Aronsonuristic is used to select guesses found by the evolutionary algorithms in an attempt to find solutions that are closer to those found by exhaustive search algorithms, but at the same time, possibly have better scaling properties when the size of the puzzle increases.