阴谋
发表于 2025-3-23 12:44:46
https://doi.org/10.1007/3-540-51394-9Clipping; Geometrische Algorithmen; Occam; Polygon-Anordnung; Shading; Transputer; processor; rendering
领导权
发表于 2025-3-23 14:47:17
978-3-540-51394-0Springer-Verlag Berlin Heidelberg 1989
Barrister
发表于 2025-3-23 19:54:23
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/a/image/153230.jpg
肥料
发表于 2025-3-24 02:12:44
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cavity
发表于 2025-3-24 02:37:39
https://doi.org/10.1007/978-3-642-91553-6ng arbitrary polygons, the case of convex polygons being particularly simple. It uses precomputed surface patches which represent the intersection of a window with a particular halfplane or equivalently the sign plane of the planar integer that contains the evaluation of a linear function within a w
GNAW
发表于 2025-3-24 08:45:53
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祖传财产
发表于 2025-3-24 13:32:48
6 Control parallel versus data parallel polygon clipping,gorithmic complexity and processor utilisation) and the optimal algorithms for each task and parallel processor are rarely known. Comparisons are further complicated by differences in the size, vintage and cost of the relevant machines.
Endemic
发表于 2025-3-24 18:14:37
0302-9743 ssors; the aim is to provide a speed-up over sequential implementations of the graphics operations concerned, and the resulting software can be viewed as a subset of the application suites of the relevant parallel machines. A literature review and a brief description of the architectures considered
无王时期,
发表于 2025-3-24 22:48:37
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Intuitive
发表于 2025-3-25 01:04:18
3 A parallel incremental rendering method,ose. Our algorithms map very naturally onto the processor array because they are based on the window which is the processor array‘s primitive graphical object. The evaluation method can be extended to non-linear functions at a cost which is dependent on the order of the function.