kindred 发表于 2025-3-28 16:52:28
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Accelerating the Dynamic Programming for the Optimal Polygon Triangulation on the GPUand threads for each kernel call. The second idea (sliding and mirroring arrangements) is to arrange the temporary data for coalesced access of the global memory in the GPU to minimize the memory access overhead. Our implementation using these two ideas solves the optimal polygon triangulation probl全能 发表于 2025-3-29 09:17:12
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Efficient Task Assignment on Heterogeneous Multicore Systems Considering Communication Overheadterogeneous assignment problem. We also propose a heuristic, the Ratio Greedy Assign algorithm (RGA), to solve the problem efficiently for directed acyclic graphs (DAG). According to our experimental results, the Ratio Greedy Assign algorithm generates near-optimal results efficiently for all the be路标 发表于 2025-3-29 18:50:44
A Verified Library of Algorithmic Skeletons on Evenly Distributed Arraysimplementation. To do so, we give a functional specification of a subset of OSL and we prove the correctness of the BSML implementation with respect to this functional specification, using the Coq proof assistant. To illustrate how the user could use these skeletons, we prove the correctness of twoVasoconstrictor 发表于 2025-3-29 21:33:06
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Friedensvertrag und Luftverkehr,and threads for each kernel call. The second idea (sliding and mirroring arrangements) is to arrange the temporary data for coalesced access of the global memory in the GPU to minimize the memory access overhead. Our implementation using these two ideas solves the optimal polygon triangulation probl