威胁你 发表于 2025-3-28 15:47:35
,Die Fünf Elemente und ihre Wandlungsphasen, that achieves . approaching . in a . setting, where each player observes her own payoff to a query, and adjusts her behaviour independently of other players’ payoffs/actions. . rounds/queries are required. We also show how to obtain a slight improvement over ., by introducing a small amount of communication between the players.Morose 发表于 2025-3-28 20:48:41
http://reply.papertrans.cn/16/1530/152949/152949_42.png战胜 发表于 2025-3-29 01:14:12
http://reply.papertrans.cn/16/1530/152949/152949_43.pngfloaters 发表于 2025-3-29 04:17:18
http://reply.papertrans.cn/16/1530/152949/152949_44.png排出 发表于 2025-3-29 10:14:09
Stressfaktor #6: Der Effizienzdruck, Nash equilibrium. We thus show a separation between restricted-acyclicity and weak-acyclicity of game forms, thereby settling an open question from [.]. In addition, we refute another conjecture by showing the existence of strongly-acyclic voting rules that are not separable.quiet-sleep 发表于 2025-3-29 11:25:33
Logarithmic Query Complexity for Approximate Nash Computation in Large Games that achieves . approaching . in a . setting, where each player observes her own payoff to a query, and adjusts her behaviour independently of other players’ payoffs/actions. . rounds/queries are required. We also show how to obtain a slight improvement over ., by introducing a small amount of communication between the players.土坯 发表于 2025-3-29 19:00:19
Complexity and Optimality of the Best Response Algorithm in Random Potential Gamesler constant. We also show that the effective number of states visited by BRA is equal to . (with .), on average. Finally, we show that BRA computes a pure Nash Equilibrium faster (in the strong stochastic order sense) than any local search algorithm over random potential games.防止 发表于 2025-3-29 21:32:35
Deciding Maxmin Reachability in Half-Blind Stochastic Gamess, called leaktight half-blind games where the problem becomes decidable. We also show that mixed strategies in general are stronger for both players and that optimal strategies for the minimizer might require infinite-memory.calorie 发表于 2025-3-30 02:31:56
The Big Match in Small Spacee space . and it was known that no strategy can use constant space if it is .-optimal even in the limit superior sense. We also give a complementary lower bound. Furthermore, we also show that no Markov strategy, even extended with finite memory, can ensure value greater than 0 in the Big Match, answering a question posed by Neyman [.].乱砍 发表于 2025-3-30 05:45:36
Strong and Weak Acyclicity in Iterative Voting Nash equilibrium. We thus show a separation between restricted-acyclicity and weak-acyclicity of game forms, thereby settling an open question from [.]. In addition, we refute another conjecture by showing the existence of strongly-acyclic voting rules that are not separable.