错误 发表于 2025-3-26 22:08:43

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一致性 发表于 2025-3-27 02:24:47

https://doi.org/10.1007/978-3-642-61956-4ccompanied with the emergence of toolkits supporting development of these projects, slowing down the progress in the field. Here, we present Pogamut 3, an open source platform for rapid development of behaviour for virtual agents embodied in a 3D environment of the Unreal Tournament 2004 videogame.

交响乐 发表于 2025-3-27 05:56:46

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使迷醉 发表于 2025-3-27 10:43:33

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钢笔记下惩罚 发表于 2025-3-27 15:10:07

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辩论 发表于 2025-3-27 20:18:40

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harpsichord 发表于 2025-3-27 22:32:51

M. Ebadi,R. F. Pfeiffer,L. C. Murrinch describes a service-oriented middleware that reduces the burden of incorporating affect into games and other entertainment applications. Koko provides a representation for affect, thereby enabling developers to concentrate on the functional and creative aspects of their applications. The Koko arc

形上升才刺激 发表于 2025-3-28 05:26:46

Jean-Guy Chabot,RÉMi Quirion,Gerard Morel the player’s actions. Realistic and responsive feedback from game characters is important to increase engagement and enjoyment in players. In this paper, we discuss the modelling of autonomous characters based on a biologically-inspired theory of human action regulation taking into account percepti

Glossy 发表于 2025-3-28 07:04:05

Current Aspects of the Neurosciencesby artificial agents. At first, we will present the context, an ongoing research project aimed at computer-based support for participatory management of protected areas (and more specifically national parks) in order to promote biodiversity conservation and social inclusion. Our applicative objectiv

Introvert 发表于 2025-3-28 12:50:20

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查看完整版本: Titlebook: Agents for Games and Simulations; Trends in Techniques Frank Dignum,Jeff Bradshaw,Willem Doesburg Book 2009 Springer-Verlag Berlin Heidelbe