MILL
发表于 2025-3-25 04:00:54
State-of-the-Art of IT Outsourcing notion of an ethics in practice, we also explore how people living with dementia negotiate the dilemmas arising from the everyday use of technology. Finally, the chapter discusses alternative methodologies for investigating technology use in dementia based on co-creation and co-production, alongsid
alabaster
发表于 2025-3-25 10:03:04
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表示向下
发表于 2025-3-25 12:34:16
Identification of Critical Success Factorsss cognitive functions. After 16 weeks of training, the performance of older adults who played games was significantly improved (. < 0.05) for attention, memory, and language. The performance of older adults in the control group was on average significantly improved for memory, language, and praxis
FUME
发表于 2025-3-25 19:29:51
e-of-the-art, international empirical research on communication technologies, games, assistive technology and social media. . .As the first truly multidisciplinary book on technology use among ageing demographi978-981-13-3693-5
尽管
发表于 2025-3-25 20:40:25
Conclusion and Recommendations,s narratives of place. We position vignethnography as an emergent methodology that contributes to experimentation and innovative methods in the social sciences and research in visual techniques afforded by digital devices.
凶兆
发表于 2025-3-26 00:12:22
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LATE
发表于 2025-3-26 07:54:43
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怒目而视
发表于 2025-3-26 10:55:17
Technology and Ageing—Theoretical Propositions from Science and Technology Studies (STS)ften are agents and co-creators in innovation processes and that (iii) design paternalism still often leads to ageist assumptions in technology projects. The sections are illustrated with empirical examples and together provide pertinent insights into the relevance of digital technologies in relation to theories of ageing and gerontechnology.
restrain
发表于 2025-3-26 16:19:02
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农学
发表于 2025-3-26 17:54:31
https://doi.org/10.1007/978-94-011-0101-1ered in the field from recruitment limitations to handling impression management efforts by participants. To understand and address these issues, we rely on cross-disciplinary insights and approaches from Human–Computer Interaction and sociology.