Injunction 发表于 2025-4-1 02:56:19

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闹剧 发表于 2025-4-1 07:01:46

Hand Shape and 3D Pose Estimation Using Depth Data from a Single Cluttered Framehe 3D pose orientation but also for the full hand articulation parameters. The performance of this approach is quantitatively and qualitatively evaluated on a dataset of real images of American Sign Language (ASL) handshapes.

惊惶 发表于 2025-4-1 10:19:17

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insurrection 发表于 2025-4-1 17:58:52

https://doi.org/10.1007/978-3-319-50436-0llator enabled GPUs, provide an easy transition from polygonal to parametric rendering and propose an optimal way to achieve multi-level rendering dependent on performance and visual needs of the application.

engagement 发表于 2025-4-1 19:42:55

I. Martínez,J. L. García,E. Díazhe 3D pose orientation but also for the full hand articulation parameters. The performance of this approach is quantitatively and qualitatively evaluated on a dataset of real images of American Sign Language (ASL) handshapes.

Dawdle 发表于 2025-4-2 01:54:41

0302-9743 ds; intelligent environments: algorithms and applications; applications; virtual reality; face processing and recognition.978-3-642-33178-7978-3-642-33179-4Series ISSN 0302-9743 Series E-ISSN 1611-3349

stress-response 发表于 2025-4-2 04:07:36

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查看完整版本: Titlebook: Advances in Visual Computing; 8th International Sy George Bebis,Richard Boyle,Michael Papka Conference proceedings 2012 Springer-Verlag Ber