leniency 发表于 2025-3-25 05:39:49
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Eye Movements in VR Training: Expertise Measurement and it’s Meaning for Adaptive Chess Trainingor work has shown that different groups of expertise can be distinguished using eye movements. We verify this for virtual reality-based chess trainings by presenting a study on chess problem solving in VR. Based on these findings, we discuss suggestions for the implementation of adaptive learning applications on the example of chess.颂扬本人 发表于 2025-3-25 12:53:51
https://doi.org/10.1007/978-3-030-80091-8User-centered Design; Attention in Virtual Environments; Eye Tracking Devices; Human-systems Integratio和谐 发表于 2025-3-25 17:05:03
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http://reply.papertrans.cn/16/1501/150080/150080_25.pngjustify 发表于 2025-3-26 03:46:40
http://reply.papertrans.cn/16/1501/150080/150080_26.pngfertilizer 发表于 2025-3-26 06:47:01
Jerzy Urbanowicz,Kenneth S. Williamsd unobtrusive detection systems are required. Unfortunately, especially for daytime bruxism, such systems still rely on electrodes placed on the face, recording diaries, and manual algorithm tuning. In this work, we present a novel approach for bruxing event detection using comfortable and inconspic运动性 发表于 2025-3-26 09:09:20
http://reply.papertrans.cn/16/1501/150080/150080_28.png云状 发表于 2025-3-26 15:47:57
http://reply.papertrans.cn/16/1501/150080/150080_29.png运动的我 发表于 2025-3-26 20:20:48
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