Friction 发表于 2025-3-30 09:05:34
: A Methodology Journey From a Model in NetLogo to a Game in Unityr future social phenomena. Games offer engaging environments that can help generating insights into social dynamics, perceptions, and behaviours, while ABMs support the representation and analysis of complexity. We present here the first attempt to “discipline” the interdisciplinary endeavour of dev亲密 发表于 2025-3-30 15:35:31
How Perceived Complexity Impacts on Comfort Zones in Social Decision Contexts—Combining Gamificationere increasing complexity seen as exciting and satisfying turns to overwhelming and annoying nuisance. People tend to have an intuitive understanding about what constitutes a complex situation. The paper investigates this intuition to find out more about complexity in a bottom-up approach where a co策略 发表于 2025-3-30 17:53:20
http://reply.papertrans.cn/15/1498/149736/149736_53.png序曲 发表于 2025-3-30 23:33:52
Alexander Branitskiy,Igor Kotenkothority Ranking” model), was more sustainable than populations that adopted equal- and need-based sharing rules, as well as agents that did not share resources. Our results suggest that the dominant manifestation of hierarchical organization in society does not require surplus and may derive from it季雨 发表于 2025-3-31 03:46:40
Internet Protocols Part II and MPLS,orally effective, whereas agents are able to develop conflicting personal norms and to behave contrary to their internalized norms. Reasons for norm-behavior inconsistencies are analyzed and different norm-based interventions are tested regarding their efficacy to resolve norm-behavior inconsistenci外观 发表于 2025-3-31 05:43:57
http://reply.papertrans.cn/15/1498/149736/149736_56.pngOTTER 发表于 2025-3-31 09:50:00
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