HAVEN 发表于 2025-3-21 17:36:28

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V切开 发表于 2025-3-21 21:48:43

https://doi.org/10.1007/978-3-662-06182-4nsional reinforcement signal. Two experiments are performed, one using the raw board position as input, the other one doing some simple preprocessing of the board. The second network is able to achieve playing strength comparable to a 13-kyu Go program.

Feedback 发表于 2025-3-22 00:56:49

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agglomerate 发表于 2025-3-22 07:53:23

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使无效 发表于 2025-3-22 11:53:45

https://doi.org/10.1007/978-3-662-06179-4erimental results confirm the conclusions made by earlier researchers in the domain of chess, thus showing that the trends are not game-specific. In particular, we see diminishing returns with additional search depth, and observe that the knowledge level of a program has a significant impact on the results of such experiments.

轿车 发表于 2025-3-22 13:36:56

https://doi.org/10.1007/978-3-8349-7091-6analysing the influence of stones using an “electric charge model” in cases where the density of stones is rather low. In the analysis, operations on sets of intersections are used for mathematical descriptions when applying incremental computation as well as definitions of the notions on the Go board.

哥哥喷涌而出 发表于 2025-3-22 19:14:58

Die Intensität rechtsgeschäftlicher Bindungal version of .: it searches deeper in promising lines and defeated the original . +22−10 = 32 (59.4%) in a 64-game match. Incorporating MPC into . also increased its tournament performance against YACE — another strong chess program: .’s speed chess tournament score went up from 51% to 56%.

压倒性胜利 发表于 2025-3-22 22:57:36

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名字的误用 发表于 2025-3-23 05:02:09

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LATHE 发表于 2025-3-23 05:44:06

https://doi.org/10.1007/978-3-662-06179-4base, compressed into 148 GB of data organized for real-time decompression. This represents the largest endgame database initiative yet attempted. The results obtained from these computations are being used to aid an attempt to weakly solve the game. This paper describes our experiences working on building large endgame databases.
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查看完整版本: Titlebook: Advances in Computer Games; Many Games, Many Cha H. Jaap Herik,Hiroyuki Iida,Ernst A. Heinz Book 2004 IFIP International Federation for Inf