流浪者 发表于 2025-4-1 04:56:20

https://doi.org/10.1007/978-3-211-99435-1nder-performance, fabrication of tournament results, and clandestine use of computer advice during competition. Beyond the model world of games, the aim is to improve fallible human performance in complex, high-value tasks.

词汇表 发表于 2025-4-1 08:29:22

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心痛 发表于 2025-4-1 10:10:17

Schuldrecht — Besonderer Teil —rst case optimally are conducted and a sophisticated method, called ., which aims at explaining the worst situation in this game is developed in the study. Furthermore, a worthwhile formula for calculating the optimal numbers of guesses required for arbitrary values of . is derived and proven to be final.

爆炸 发表于 2025-4-1 16:10:35

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摘要 发表于 2025-4-1 20:30:08

Peter Apathy,Peter Bydlinski,Andreas Riedlerory. The parallelization is based on randomizing the move selection of multiple threads, which operate on the same search tree. RPPNS is tested on a set of complex Lines-of-Action endgame positions. Experiments show that RPPNS scales well. Four directions for future research are given.

Dna262 发表于 2025-4-1 23:23:54

https://doi.org/10.1007/978-3-211-99435-1hat retrograde analysis can be applied to certain Kriegspiel (invisible chess) endgames, such as King and Rook versus King. Using brute force and a suitable data representation, one can achieve perfect play, with perfection meaning fastest checkmate in the worst case and without making any assumptions on the opponent.

kindred 发表于 2025-4-2 04:56:43

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modifier 发表于 2025-4-2 08:48:11

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查看完整版本: Titlebook: Advances in Computer Games; 12th International C H. Jaap Herik,Pieter Spronck Conference proceedings 2010 The Editor(s) (if applicable) and