dabble 发表于 2025-3-21 17:58:46
书目名称Advances in Computer Games影响因子(影响力)<br> http://figure.impactfactor.cn/if/?ISSN=BK0147202<br><br> <br><br>书目名称Advances in Computer Games影响因子(影响力)学科排名<br> http://figure.impactfactor.cn/ifr/?ISSN=BK0147202<br><br> <br><br>书目名称Advances in Computer Games网络公开度<br> http://figure.impactfactor.cn/at/?ISSN=BK0147202<br><br> <br><br>书目名称Advances in Computer Games网络公开度学科排名<br> http://figure.impactfactor.cn/atr/?ISSN=BK0147202<br><br> <br><br>书目名称Advances in Computer Games被引频次<br> http://figure.impactfactor.cn/tc/?ISSN=BK0147202<br><br> <br><br>书目名称Advances in Computer Games被引频次学科排名<br> http://figure.impactfactor.cn/tcr/?ISSN=BK0147202<br><br> <br><br>书目名称Advances in Computer Games年度引用<br> http://figure.impactfactor.cn/ii/?ISSN=BK0147202<br><br> <br><br>书目名称Advances in Computer Games年度引用学科排名<br> http://figure.impactfactor.cn/iir/?ISSN=BK0147202<br><br> <br><br>书目名称Advances in Computer Games读者反馈<br> http://figure.impactfactor.cn/5y/?ISSN=BK0147202<br><br> <br><br>书目名称Advances in Computer Games读者反馈学科排名<br> http://figure.impactfactor.cn/5yr/?ISSN=BK0147202<br><br> <br><br>GENRE 发表于 2025-3-21 22:55:14
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Peter Apathy,Peter Bydlinski,Andreas Riedlerds, different numbers of players, and different numbers of pieces for each player. In this paper we provide an overview of what is required to strongly solve versions of the game, including a complete set of rules needed to solve the game. We provide results on smaller boards with result showing that these games are all a first-player win.Maximizer 发表于 2025-3-22 06:49:34
https://doi.org/10.1007/978-3-030-65883-0computer games; board games; artificial intelligence; heuristic search; Monte Carlo tree search; card gam相一致 发表于 2025-3-22 10:33:55
978-3-030-65882-3Springer Nature Switzerland AG 2020同时发生 发表于 2025-3-22 14:46:48
https://doi.org/10.1007/978-3-662-06181-7vice, such as finding better moves or avoiding mistakes. Therefore, to improve the performance of game AIs, we focused on advice. The issues to be considered are the definition of advice and mechanism with advice for move selection. In this paper, we propose that “advice” are moves selected by an adPessary 发表于 2025-3-22 18:30:40
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Textbook Oct 2010Latest editionuman players. One of the branches is procedural content generation, aiming to generate game contents such as maps, stories, and puzzles automatically. In this paper, automatically generated puzzles are used to assist human players in improving the playing skills for the game of Tetris, a famous and旧石器 发表于 2025-3-23 05:05:46
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