memoir 发表于 2025-3-21 17:31:00

书目名称Advances in Computer Entertainment Technology影响因子(影响力)<br>        http://figure.impactfactor.cn/if/?ISSN=BK0147199<br><br>        <br><br>书目名称Advances in Computer Entertainment Technology影响因子(影响力)学科排名<br>        http://figure.impactfactor.cn/ifr/?ISSN=BK0147199<br><br>        <br><br>书目名称Advances in Computer Entertainment Technology网络公开度<br>        http://figure.impactfactor.cn/at/?ISSN=BK0147199<br><br>        <br><br>书目名称Advances in Computer Entertainment Technology网络公开度学科排名<br>        http://figure.impactfactor.cn/atr/?ISSN=BK0147199<br><br>        <br><br>书目名称Advances in Computer Entertainment Technology被引频次<br>        http://figure.impactfactor.cn/tc/?ISSN=BK0147199<br><br>        <br><br>书目名称Advances in Computer Entertainment Technology被引频次学科排名<br>        http://figure.impactfactor.cn/tcr/?ISSN=BK0147199<br><br>        <br><br>书目名称Advances in Computer Entertainment Technology年度引用<br>        http://figure.impactfactor.cn/ii/?ISSN=BK0147199<br><br>        <br><br>书目名称Advances in Computer Entertainment Technology年度引用学科排名<br>        http://figure.impactfactor.cn/iir/?ISSN=BK0147199<br><br>        <br><br>书目名称Advances in Computer Entertainment Technology读者反馈<br>        http://figure.impactfactor.cn/5y/?ISSN=BK0147199<br><br>        <br><br>书目名称Advances in Computer Entertainment Technology读者反馈学科排名<br>        http://figure.impactfactor.cn/5yr/?ISSN=BK0147199<br><br>        <br><br>

诱导 发表于 2025-3-21 21:26:38

http://reply.papertrans.cn/15/1472/147199/147199_2.png

Vertical 发表于 2025-3-22 03:32:23

https://doi.org/10.1007/978-3-658-14626-9riences and showcases the potential of Mixed Reality (MR) for creating immersive and engaging experiences in real world contexts. However, the lack of design knowledge about interactions within MR represents a barrier to creating effective entertainment experiences. Faced with this challenge, we con

Aerate 发表于 2025-3-22 05:42:00

Bürgerengagement in Deutschland experience by a tactile perception. Interaction with mixed reality worlds becomes more natural if the user can interact using only his hands. Hence, the question arises whether the experience in mixed reality applications can be increased if the user’s hands and body are integrated and virtually re

自由职业者 发表于 2025-3-22 12:05:21

Bernhard Blanke,Henning Schriddetem, using neural networks, that allows us to detect subconscious player poses associated moods and use them to guide games. This provides new ways to create greater conversations and narrative experiences.

parasite 发表于 2025-3-22 15:06:31

http://reply.papertrans.cn/15/1472/147199/147199_6.png

制定 发表于 2025-3-22 18:17:45

http://reply.papertrans.cn/15/1472/147199/147199_7.png

Dedication 发表于 2025-3-22 23:06:23

Adalbert Evers,Ulrich Rauch,Uta Stitz a Nao robot. This game allows youth to discover the ethnographic artifacts of La Rochelle’s natural history museum in a playful manner. The design phase of the game is divided into two steps. The first step defined the atomic behaviors grouped within the pattern. In the second step, the agents impl

orient 发表于 2025-3-23 02:07:23

Adalbert Evers,Ulrich Rauch,Uta Stitztaining the attention of 8 children between the ages of 2 to 8 years old with a history of communication and language developmental delay and difficulties with social interaction as part of ongoing communication and speech therapy treatment in a speech pathology clinic. Results from 40 individual se

阴谋小团体 发表于 2025-3-23 06:15:59

http://reply.papertrans.cn/15/1472/147199/147199_10.png
页: [1] 2 3 4 5 6
查看完整版本: Titlebook: Advances in Computer Entertainment Technology; 14th International C Adrian David Cheok,Masahiko Inami,Teresa Romão Conference proceedings 2