Ptsd429 发表于 2025-3-25 06:14:57

http://reply.papertrans.cn/15/1457/145635/145635_21.png

恃强凌弱 发表于 2025-3-25 10:24:14

http://reply.papertrans.cn/15/1457/145635/145635_22.png

Parallel 发表于 2025-3-25 14:34:09

https://doi.org/10.1007/978-3-322-94705-5e X, Y, and Z arrays. Their perspective projections on to the view plane are stored in arrays V and W. The NOF facets are stored as a list of vertex indices (a maximum of six) in array F, and the number of edges on any facet is placed in array H.

芦笋 发表于 2025-3-25 19:36:48

http://reply.papertrans.cn/15/1457/145635/145635_24.png

Abrade 发表于 2025-3-25 22:56:49

Kommunikation zwischen Prozessen,eneral the players’ interest short-lived. If users can achieve a reasonable result themselves then they far prefer to write their own simple video games, and spend their money only on sophisticated games written in machine-code. Listing 14.1 is an example of the sort of game that most competent BASI

违抗 发表于 2025-3-26 02:02:24

http://reply.papertrans.cn/15/1457/145635/145635_26.png

Inertia 发表于 2025-3-26 08:12:31

Betriebsstörungen und Warteschlangen able to draw line segments between pairs of points. To be strictly accurate, a . (or line for short) in two-dimensional space is not a finite segment, but stretches off to infinity in both directions, and so we need to introduce ways of representing a general point on such a line.

淘气 发表于 2025-3-26 08:53:04

Betriebsstörungen und Warteschlangenown as a . The Spectrum has three types of characters built in: the 96 character . set, the 16 character . set and the 21 character . set. The latter two sets are accessed from the keyboard in . These characters are placed on the display when PRINT is used, so we must take a closer look at this operation.

挥舞 发表于 2025-3-26 15:22:48

https://doi.org/10.1007/978-3-662-54100-5 view plane. Although very useful, such views do look odd! Our brains are used to the perspective phenomenon of three-dimensional space, and so they attempt to interpret orthographic figures as if they are perspective views. For example, the cubes of figures 9.1 and 10.1 look distorted.

enormous 发表于 2025-3-26 17:44:34

https://doi.org/10.1007/978-3-322-94705-5e X, Y, and Z arrays. Their perspective projections on to the view plane are stored in arrays V and W. The NOF facets are stored as a list of vertex indices (a maximum of six) in array F, and the number of edges on any facet is placed in array H.
页: 1 2 [3] 4 5 6
查看完整版本: Titlebook: Advanced Graphics with the Sinclair Z. X. Spectrum; Ian O. Angell,Brian J. Jones Textbook 1983Latest edition Macmillan Publishers Limited