NERVE 发表于 2025-3-21 18:20:42

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Exterior 发表于 2025-3-21 22:23:55

Incorporating Time Intelligence three-dimensional space, giving you the illusion of depth without a lot of the costly perspective calculations you have to do in “real 3D.” In the early days, most video games were top-down or side-scrolling. Zaxxon (see Figure 3-1) and Qbert (see Figure 3-2) were the first commercial isometric games.

我就不公正 发表于 2025-3-22 02:35:43

Incorporating Time Intelligence been extensively researched by game developers, and none of what I’ll present here is new material, but it should cover the basics of the subject and give some decent implementations of the standard solutions in ActionScript 3.0.

能够支付 发表于 2025-3-22 06:16:16

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Carminative 发表于 2025-3-22 11:52:24

https://doi.org/10.1007/978-1-4842-2577-6 Shortly after each version is released, the rumors, speculations, and wish lists for what will be in the next version begin. Routinely, one of the longed-for features is native 3D. And just as routinely, hopes are dashed when it doesn’t appear. Until Flash 10.

死亡率 发表于 2025-3-22 16:28:27

https://doi.org/10.1007/978-1-4842-2577-6exibility. This type of easing consists of having an object and a target location for that object to move to. On each frame you calculate the distance between the object and the target and move it one-half (or some other fraction) of that distance. The object moves smoothly into place, slowing down as it arrives at the target.

jocular 发表于 2025-3-22 20:46:37

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联邦 发表于 2025-3-22 22:25:21

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男学院 发表于 2025-3-23 05:07:37

https://doi.org/10.1007/978-1-4842-2577-6Collision detection is the math, art, science, or general guesswork used to determine whether some object has hit another object. This sounds pretty simple, but when you are dealing with objects that exist only in a computer’s memory and are represented by a collection of various properties, some complexities can arrive.

鞭子 发表于 2025-3-23 09:17:17

https://doi.org/10.1007/978-1-4842-2577-6If you’ve ever taken any kind of introductory computer science course, it’s a sure bet that you ran across a diagram on your first day or in the first chapter of your text that was some variation of the one shown in Figure 5-1.
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查看完整版本: Titlebook: AdvancED ActionScript 3.0 Animation; Keith Peters Book 2009 Keith Peters 2009 3D.ActionScript.ActionScript 3.Adobe.Adobe Flash.Animation.F