无可争辩
发表于 2025-3-23 11:28:35
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agonist
发表于 2025-3-23 16:32:09
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MIRE
发表于 2025-3-23 18:26:09
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Epithelium
发表于 2025-3-24 00:34:59
Back MatterThese fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. .
ambivalence
发表于 2025-3-24 05:02:51
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climax
发表于 2025-3-24 08:37:00
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新陈代谢
发表于 2025-3-24 13:30:21
Conversati ons and the Cultivati on of Self-Understanding,o use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer..You‘ll also
狂怒
发表于 2025-3-24 17:23:28
Creative Self-Awareness, point-and-click components to fully customized features. You need no prior programming knowledge or any experience with other design tools such as PhotoShop or Illustrator - you can start from scratch making Unity games with what you‘ll learn in this book..Through hands-on examples of common game p
Condense
发表于 2025-3-24 22:33:52
My Mother, My Mentor,xture. Atlas Textures help us improve the performance of our 2D games. In generating the atlas, we also saved meta-data. This included all filenames of textures inside the atlas, and their UV positions within the atlas. In closing that chapter, we tested the add-on functionality by assigning an Atla
商业上
发表于 2025-3-24 23:31:34
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