Alveoli 发表于 2025-3-27 00:40:04

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ENNUI 发表于 2025-3-27 03:52:26

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BROTH 发表于 2025-3-27 05:57:17

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凝视 发表于 2025-3-27 10:33:28

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chemoprevention 发表于 2025-3-27 14:49:46

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Organization 发表于 2025-3-27 18:22:58

https://doi.org/10.1007/978-1-4302-2929-2Audio; Windows Phone; music; programming; programming language; rendering; time

ADOPT 发表于 2025-3-27 23:41:55

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他很灵活 发表于 2025-3-28 03:38:48

Taming the Device with the Game EngineWe have covered a lot of the technology foundations so far, and you have a good understanding of the functions required for displaying content to the screen. Now, it is time to start organizing and structuring what you have learned.

Exclaim 发表于 2025-3-28 09:14:07

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COLON 发表于 2025-3-28 14:23:03

Sounding Out with Game AudioOur worlds have been very quiet so far; apart from the occasional sound of the screen being tapped, everything has moved in complete silence. That’s no way for a game to be, so in this chapter, we’ll make some noise by adding sound effects and music to our games.
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查看完整版本: Titlebook: Windows Mobile Game Development; Building games for t Adam Dawes Book 2010 Adam Dawes 2010 Audio.Windows Phone.music.programming.programmin