Alveoli 发表于 2025-3-27 00:40:04
http://reply.papertrans.cn/103/10288/1028788/1028788_31.pngENNUI 发表于 2025-3-27 03:52:26
http://reply.papertrans.cn/103/10288/1028788/1028788_32.pngBROTH 发表于 2025-3-27 05:57:17
http://reply.papertrans.cn/103/10288/1028788/1028788_33.png凝视 发表于 2025-3-27 10:33:28
http://reply.papertrans.cn/103/10288/1028788/1028788_34.pngchemoprevention 发表于 2025-3-27 14:49:46
http://image.papertrans.cn/w/image/1028788.jpgOrganization 发表于 2025-3-27 18:22:58
https://doi.org/10.1007/978-1-4302-2929-2Audio; Windows Phone; music; programming; programming language; rendering; timeADOPT 发表于 2025-3-27 23:41:55
http://reply.papertrans.cn/103/10288/1028788/1028788_37.png他很灵活 发表于 2025-3-28 03:38:48
Taming the Device with the Game EngineWe have covered a lot of the technology foundations so far, and you have a good understanding of the functions required for displaying content to the screen. Now, it is time to start organizing and structuring what you have learned.Exclaim 发表于 2025-3-28 09:14:07
http://reply.papertrans.cn/103/10288/1028788/1028788_39.pngCOLON 发表于 2025-3-28 14:23:03
Sounding Out with Game AudioOur worlds have been very quiet so far; apart from the occasional sound of the screen being tapped, everything has moved in complete silence. That’s no way for a game to be, so in this chapter, we’ll make some noise by adding sound effects and music to our games.