Baleful 发表于 2025-3-21 20:06:20

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ARBOR 发表于 2025-3-21 20:56:45

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maverick 发表于 2025-3-22 03:13:26

Application Management,l important to understand: application management. Specifically, it is important to understand how to deal with the application life cycle (launching, moving to the background, and closing) and how to handle the screen resizing (either due to an orientation change or, in Windows 8, due to the application being “snapped” to the edge of the screen).

Adjourn 发表于 2025-3-22 07:51:30

Getting Started with XAML,indows 8 and Windows Phone apps: .. Short for “eXtensible Application Markup Language” and generally pronounced as “zammal,” XAML provides an optional mechanism for easily adding powerful and flexible user interface constructs to your games.

Customary 发表于 2025-3-22 09:27:57

Mixing XAML and MonoGame,ojects. In general, everything continues to work in the ways that we have already seen, but there are some special things that we need to do in certain areas in order for everything to play nicely together.

多产鱼 发表于 2025-3-22 16:41:46

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欢笑 发表于 2025-3-22 19:51:52

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祖传财产 发表于 2025-3-22 23:38:08

Creating a Game Framework,We have covered a lot of the technology foundations so far, and you have a good understanding of the functions required for displaying 2-D content to the screen. Now it is time to start organizing and structuring what you have learned.

绿州 发表于 2025-3-23 01:46:43

Getting Started,We’ve given MonoGame plenty of opportunities to tell us what it is thinking. Now let’s even things up and let it know what’s going on inside our human brains. Input is, of course, an essential part of any game and will add interactivity and excitement to our projects.

foodstuff 发表于 2025-3-23 08:45:22

Sounding Out with Game Audio,Our worlds have been very quiet so far. Apart from the occasional sound of keys being pressed or a screen being tapped, everything has moved in complete silence. That’s no way for a game to be so, in this chapter, we’ll make some noise by adding sound effects and music to our games.
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查看完整版本: Titlebook: Windows 8 and Windows Phone 8 Game Development; Adam Dawes Book 2013 Adam Dawes 2013