coagulation 发表于 2025-3-23 12:24:39
Leopold Scheerinformation theoretic lower bound on the problem. We also provide efficient algorithms for the case in which there is a Bernoulli probability distribution on the possible sets ., and an optimal algorithm for the case in which the outcome of tests may be unreliable because of the presence of “inhibithereditary 发表于 2025-3-23 16:51:13
http://reply.papertrans.cn/103/10207/1020675/1020675_12.pngdebase 发表于 2025-3-23 18:14:17
http://reply.papertrans.cn/103/10207/1020675/1020675_13.pngdyspareunia 发表于 2025-3-23 23:21:01
Leopold Scheerhile . must be equal for every .. This characterization is even valid for 3-player games, thus, closing the gap to 2-player games considered above. Finally, we derive various results regarding consistency and FIP-consistency for weighted network congestion games.壮丽的去 发表于 2025-3-24 03:07:39
http://reply.papertrans.cn/103/10207/1020675/1020675_15.pngCANON 发表于 2025-3-24 08:33:35
http://reply.papertrans.cn/103/10207/1020675/1020675_16.png抗原 发表于 2025-3-24 13:21:38
Leopold Scheerardness of a hard-core set for smaller circuits of size at most .. Next, we show that any weakly black-box construction must be inherently non-uniform — to have a hard-core set for a class . of functions, we need to start from the assumption that . is hard against a non-uniform complexity class withGastric 发表于 2025-3-24 16:13:01
http://reply.papertrans.cn/103/10207/1020675/1020675_18.pngLATHE 发表于 2025-3-24 21:42:42
Leopold Scheer new logic-based approach to geometry theorem proving, a comparison of . of our system with respect to those of other important, representative logic-based systems is given. Some running examples give a good taste of the HOARD. capabilities. One of these examples allows us to compare qualitatively oSTELL 发表于 2025-3-24 23:26:37
Leopold Scheerthe functional representation of semi-algebraic point sets defined by such inequalities, so-called R-functions, to describe nonlinear geometric objects in the configuration space. The potential field defined by R-functions can be used to “move” objects in such a way as to avoid collisions. Introduci